The Star Trek universe has inspired many technology ideas but I'm
disappointed I don't have a transporter yet. One Star Trek technology that
has been available for sometime is the particle system. No, this is not an
exotic propulsion system for your flying car. The particle system was
invented to animate the Genesis effect in Star Trek II: The Wrath of Khan.
While the Genesis device was used to transform a barren planet into one full
of life, we can adopt this technology for more modest effects in Java3D.
In the Beginning
In previous articles, we've focused on creating planetary surfaces with
Java3D. One challenging area of graphics programming is rendering irregular
or ill-defined objects like clouds, smoke, or fireworks. William Reeves faced
that challenge when Lucasfi... (more)
Reach behind your television and yank the cable out of the wall. Do you hear
that noise? Not the kids screaming about their movie. Look at the screen.
What you see is white noise: random bits of white, black and gray changing
constantly. What does this have to do with movie magic or Java3D? What if a
spell could conjure roaring fires, fluffy clouds, rippling water, naturally
grained wood... (more)
You've probably seen the breathtaking photographs of the surface of Mars from
the rovers Spirit and Opportunity. You've also seen the amazing high-altitude
photographs taken from satellites orbiting Mars. But let's face it, the
rovers must land on flat, boring areas and the satellites are too high above
the interesting places like canyons and craters. What is an Earth-bound Java
programm... (more)
Related Links: Bringing Mars Down to Earth with Java3D
In my previous article ("Bringing Mars Down to Earth with Java3D," JDJ, Vol.
9, issue 6), readers were expected to download hundreds of megabytes of Mars
data to enjoy the Java3D example. This requirement challenged even the cable
modem bunch ambitious enough to get the source code in the first place. This
time it's definitely differen... (more)